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Moxonomy

Coral Commando

Creature — Merfolk Warrior2 generic manaBlue mana

A vanilla creature is the barest thing a designer can print, and the interesting part here is the color that got one. A 3/2 for 2 generic manaBlue mana sits a hair above the plain-vanilla convention for the slot, an unremarkable stat line by itself; what raises an eyebrow is that blue is the one handing out a clean, no-strings attacker. Blue historically pays for its card advantage and evasion by conceding the ground game, so a color that gets an above-curve beater with no tempo rider attached is quietly borrowing against its own slice of the color pie. That trade is deliberate. This exists to give a Merfolk deck a warm body, in a tribe that wants creatures on the board as much as it wants triggers, without spending the design budget on yet another bounce spell or scry effect stapled to a body. It fills a curve slot and pressures a life total, and that plainness is the whole intent: a filler common built so the tribal shells around it have a reliable turn-three attacker rather than one more do-nothing utility creature. The Warrior type is there to catch a second layer of tribal payoffs, but the flavor is incidental to the job. It is honest fodder, printed to a spec, and the spec was "give blue a creature that hits for three and asks for nothing back."

Coral Commando (rna)
RNA · #36common
Pricing
Normal: $0.03
Foil: $0.04
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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