Copy Land
Cloning has almost always been the domain of creatures: Clone, Vesuvan Doppelganger, and the long line of shapeshifters that copy a body and its abilities. This turns that copy engine sideways and aims it at lands instead. The effect runs deeper than fixing, because a clone replicates whatever the chosen land does: a duplicate of a utility land brings its activated ability along, and a copy of a dual or fetch replicates its color access wholesale. Because this is an enters-as-a-copy replacement effect rather than a targeted one, it reaches past hexproof and shroud to copy whatever land it likes, including an opponent's; only if you already control a permanent with that name (a legendary land you also run) does the legend rule intervene, sending one to the graveyard as a state-based action, not as a sacrifice. The real wrinkle is the type-line grafting. Because it stays an enchantment in addition to whatever land it becomes, it is simultaneously a land and an enchantment, which cuts both ways: it feeds enchantment-matters payoffs while sitting in the mana base, but it now answers to two removal categories at once. Land destruction hits it because it is a land; enchantment removal hits it because it never stops being one. That doubled exposure is the cost of the flexibility: you trade the clean invisibility of an ordinary land for a mana source that can become the single best land the board has already produced, best held until the land worth copying has declared itself.

