Skip to content
Moxonomy

Convenient Target

Enchantment — AuraRed mana

Suspect looks like a downside stapled to a creature: menace and can't-block get handed to the enchanted body regardless of whose creature it is, and that ambidexterity is the point of building the aura this way. On your own attacker, the whole package reads as upside: menace to push damage through, a small stat bump, and a recursion clause that turns the card into a repeatable threat. Cast it on an opposing blocker instead and the can't-block clause becomes the payload, peeling a wall out of combat so the rest of your board connects. The same text buffs on offense and functions as removal-adjacent tempo on defense, and choosing which the enchanted creature suffers is the only decision the card asks. What keeps it in play past its first use is the graveyard return for 2 generic manaRed mana: aura-based aggression normally dies to a single removal spell and eats a two-for-one, but this one crawls back to your hand and asks to be spent again, so trading it away is only ever a delay. That is the case for running it at a single red: one flexible decision (which creature the menace-and-no-block rider hurts more), made over and over, off an enchantment that refuses to stay dead.

Convenient Target (mkm)
MKM · #305uncommon
Pricing
Normal: $0.17
Foil: $0.16
Oracle Text

Rules text

Enchant creature When this Aura enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. 2 generic manaRed mana: Return this card from your graveyard to your hand.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close