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Moxonomy

Contaminated Bond

Enchantment — Aura1 generic manaBlack mana

Pacifism turns a creature off; this turns it into a liability. The enchanted creature can still attack and block freely, but combat now carries a price: three life to its controller each time it engages. That is a different kind of answer than a lock. Not removal from the battlefield, not even removal from combat, but a tax that punishes the threat for doing the only thing it is good for. Against a single large attacker the math gets ugly fast, because the controller faces a fork: hold it back (the soft Pacifism outcome, the creature pinned at home) or swing and bleed faster than most burn can manage. The penalty fires on defense too, so leaving the creature behind as a blocker costs three the moment it steps in front of anything. It reads as a downgrade from clean removal, since the body stays on the board and the opponent keeps every decision. That is the design, not a flaw in it. The aura belongs to a deck already grinding a life total down, where three a swing is a clock rather than an annoyance, and it answers the threat that is hard to kill but easy to make unprofitable to use. A narrow tool, sharpened for the specific tension between a board you cannot break and a life total you are already racing toward zero.

Contaminated Bond (10e)
10E · #132common
Pricing
Normal: $0.18
Foil: $0.71
Oracle Text

Rules text

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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