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Moxonomy

Cone of Flame

Sorcery3 generic manaRed manaRed mana

A spread of fixed numbers across three targets is a different design problem than a single bolt, and this early printing of the effect handled it with a clean partition rather than free allocation. The six points are not a budget you carve up; you assign exactly 1, 2, and 3 to three separate things, each of which can be any target, so the rigidity is the whole tension. Against a board of equal-toughness creatures it overspends on one and underspends on the rest; against a curve of different sizes it reads as a two-for-one or three-for-one in a single sorcery. The flexibility lives only in target choice, not in how the points are split: the 1-damage increment can fall on a creature, a planeswalker, or a player just as readily as the 3, which lets you push reach or pick off a small blocker when the boards do not line up perfectly. Set against the school of red sweepers that hand the caster a pool of damage to distribute freely, the partition is the constraint that defines the card. Six damage for five mana is a fine rate on paper; six damage that must land in those three exact buckets asks the caster to find a board state where the arithmetic cooperates rather than rewarding raw versatility.

Cone of Flame (plst)
PLST · #WTH-95uncommon
Pricing
Normal: $0.07
Foil:
Oracle Text

Rules text

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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