Conclave Sledge-Captain
Most backup creatures fire the mechanic once: a body enters, drops one counter, lends a keyword, and settles into being what its stat line says. Here the ability is printed three times on the same creature, so the entrance touches off three independent backup triggers, each choosing its own target. Aim all three inward and it enters a 7/7 trampler with no strings attached; fan them across the board and something more dangerous happens. Each backup hands its target a +1/+1 counter, trample, and the same combat clause that grows this creature, so three of your attackers spend the turn returning combat damage as permanent counters and punching through blockers. That turns a single arrival into an Overrun-style finisher, with the counters left behind after the turn ends as a bonus rather than the point. The combat trigger is what makes the greed worth it: because trample only requires spilling damage past blockers, not connecting unblocked, a chump block trims the return but rarely stops the snowball. The one hard limit is that all of this rides on a single entrance. Short of blinking or recasting it, there is no way to re-trigger the three backups, and once the turn is over the granted keywords fall off; only the counters and its own combat growth remain. That makes it a payoff for a deck already treating +1/+1 counters as shared currency, where one arrival can either build a lone bruiser or convert a stalled board into a lethal alpha strike.

