Commissar Severina Raine
Two abilities that seem to pull against each other, until you notice they share fuel. The attack trigger is a go-wide payoff: each additional attacker converts directly into life loss, so a token swarm turns combat math into a life-loss clock that ignores blocks entirely. The sacrifice ability points the other way, thinning the board one creature at a time for cards and life. What ties them together is that both want a crowd of expendable bodies: the more small creatures you have, the harder the attack trigger hits, and the more fodder you have to feed the life-and-draw outlet after the swing. She functions as the connective tissue between aristocrats and token-aggro, two strategies that usually compete for the same slots. The 2/2 body is beside the point; the value is in how she prices every other creature on the battlefield as either an attacker or an execution. The design also handles the awkward late-game problem those aggressive builds run into: once the board stalls or the swarm has served its purpose, Summary Execution recycles it into resources rather than letting it rot. Worth noting the life loss lands even if she's blocked, since the trigger counts other attackers rather than damage dealt, which keeps her relevant against a defensive board where a lord effect would stall out.

