Commercial District
The tapped dual-plus-selection formula has cycled through several shapes: the plain tapped duals that only fix, the temples that scry on entry, and now the class that trades the scry for surveil. That swap matters more than it looks. Scry keeps the top card or buries it back under your library; surveil keeps it or drops it straight into the graveyard, which turns an entry-tapped fixer into a quiet enabler for anything that mines its own yard. A land that can put a card in the graveyard on the way down is not neutral text: it feeds delirium, delve, escape, and reanimation targets while smoothing your colors, and it does that work off a card slot you were spending on a land regardless. The cost is the same tax these cycles always pay, entering tapped, which is the tempo hit that keeps the free selection honest; you are buying information and graveyard fuel with a turn of speed. What makes the surveil versions their own lineage rather than reskinned temples is that they reward decks the scry lands never courted, the ones for which a card in the graveyard is worth as much as a card kept on top.



