Commandeer
Seven mana to steal one spell is the rate nobody pays; pitch two blue cards from an empty board and you are casting it for free, which is the only mode that matters. In that mode it behaves like a Force of Will aimed not at any spell but at the most consequential one your opponent will cast all game: a board wipe, a game-winning artifact, a planeswalker. You intercept it while it is still on the stack, redirect it if it targets ("you may choose new targets" turns a removal spell or burn spell back around), and let it resolve under your name. The control-on-resolution clause sharpens this further, because an artifact, enchantment, or planeswalker you take does not simply resolve, it enters the battlefield as your permanent. What it cannot do bounds the appeal: a global effect like Wrath of God stays global, so commandeering one still sweeps your creatures along with theirs. And the price for the free mode is harsher than most pitch spells ask: not one card but two blue cards, exiled for the rest of the game. The result is a strange counter-equivalent that refuses to counter, an answer that hands you the answered thing instead of erasing it, justified only against the spells whose resolution under the wrong name would end the game outright.




