Come Back Wrong
Removal that pays you back has always come with a tax: Grave Betrayal wants six mana and a whole board of enemy deaths, Rise of the Dark Realms cheats the graveyard clean at a mythic price, and even Reanimate makes you spend life and aim at a yard someone else already stocked. This one folds the whole sequence into a single three-mana sorcery. It destroys the creature, then hands it back to you until the end of your turn, no reanimation setup required. The tension it resolves is that the destruction and the theft are the same event: the target only returns if your removal actually put it in the graveyard, so a creature that dodges destruction (indestructible, or shielded by a replacement effect that routes it elsewhere) also denies you the body, and a token evaporates before the second half can find it. The end-step sacrifice is the honest half of the transaction, and the summoning sickness on the borrowed creature is the other half: since it enters under your control this turn without haste, you cannot swing with it. What the window buys instead is the enters-the-battlefield trigger fired one more time, or a sacrifice outlet that converts the stolen permanent into something that outlasts the end step before the game claws it back. It reads like a kill spell and a temporary reanimation welded together, and that folding is the whole trick: it collapses two spells' worth of work into a card the slower reanimator effects it echoes cannot match on tempo.




