Combo Attack
A standard fight effect makes one of your creatures trade blows with a single enemy, exposing green's attacker to the same swing back that green usually has to eat for its kills. This one refuses the trade entirely: two creatures your team controls each pour their power into one target as straight damage, and the target deals nothing in return. That "team controls" wording is the whole point. It lets you enlist an ally's board alongside your own, so two developed green armies can pool their power totals onto a single threat and delete it with no reprisal. Stripped of the teammate context, the design still functions, narrowed to two of your own creatures, where it reads as clean green removal that asks for a wide board rather than one oversized body. The asymmetry is what distinguishes it from ordinary fight: green rarely gets to deal damage without offering a swing back, and routing two separate power values into one creature sidesteps the exchange fight normally demands. Call it parallel-strike removal for a color that usually has to wrestle for its kills, and its shape only clicks once you accept it was drawn for a table with allies rather than a duel.

