Combat Tutorial
Divination with a rider stapled on, and the rider is the tell that this was built for a beginner-facing product rather than a constructed metagame. The name says it out loud: it teaches two of the game's most fundamental verbs, drawing cards and growing a creature, in a single clean sorcery. Divination has been the reference point for three-mana blue draw-two for years, and every design that adds to that template pays for the extra text somewhere: this one keeps the payment invisible by making the counter optional ("up to one target creature you control") and letting the draw target any player, so the card never bricks. There is nothing to build around and nothing to punish; you cast it, you refill, and if a creature is on the board it gets a little bigger. That is the point. A card that always does something reasonable and never does something unfair is exactly what a teaching set wants in its blue commons, where a new player's worst outcome should be a card that felt fine rather than a trap that cost them the game. Judged against the constructed-playable draw spells it superficially resembles, it comes up short on efficiency; judged against what it was actually asked to do, showing someone that blue's job is to draw cards while your board keeps developing, it lands exactly on its mark.
