Colossal Grave-Reaver
Self-mill is usually a resource question: how do you turn a graveyard into board presence before an opponent exiles it? This body answers by fusing the fuel and the payoff into one card, and the sequencing is what makes it tick. The mill happens on both entry and every attack, so each combat step feeds the second ability rather than asking you to assemble a separate reanimation engine. When creature cards hit the graveyard from your library, one of them comes straight back to the battlefield, meaning the mill is not discard-for-value but a repeatable, chance-based reanimation loop that runs on its own attacks. The tension is that you cannot choose exactly what you dig into: milling three is a controlled but non-deterministic dredge into your own deck, and the reward scales with how creature-dense you build. A graveyard-agnostic pile whiffs; a deck stuffed with fatties turns each swing into a two-for-one that reassembles a board faster than most sweepers can dismantle one. It sits in a long line of Golgari graveyard-as-toolbox designs, but where earlier cards asked you to sacrifice, exile, or pay life to cash in the yard, this one simply mills and pays out, closing the gap between filling the graveyard and emptying it back onto the field in a single evasive threat.

