Collision of Realms
A political reset that treats every board state as equally disposable. The design idea is symmetry weaponized: every player launders their entire creature squad back into the deck, then anyone who fed a nontoken creature into the pile digs for a fresh one off the top. The result is a randomized swap, trading whatever you built for whatever your library coughs up next, and doing the same to every opponent at once. It sits in the lineage of chaotic red wraths that punish careful assembly (Warp World is the obvious ancestor, scrambling permanents wholesale), but this one narrows the blast radius to creatures and adds a rummaging twist: the deeper your library skews toward bombs, the better your reload, which makes it a genuinely different bet for a top-heavy build than for a token-flooded one. Tokens are the quiet asymmetry here; a player who committed only tokens shuffles them away and reveals nothing, so the card can strip a go-wide opponent to nothing while your own toolbox creature climbs back onto the battlefield. That gap between what a token board loses and what a hardcast board recovers is the whole strategic hinge. The cost is steep and the timing is sorcery-speed, so this is not a reactive answer; it is a haymaker you cast on your own terms, betting that the reshuffle leaves you holding the best of the wreckage.

