Coerced to Kill
Mind-control auras like Control Magic borrow a creature and hand you its stats intact; the trade here runs the other way. The moment this Aura resolves, the stolen creature collapses to a base 1/1 with deathtouch, which means you are not really stealing a body so much as neutralizing one and pocketing a small deathtouch stick for the trouble. That reframes the whole exercise. Traditional theft wants the biggest thing on the far side of the table because it keeps every point of that power; this wants the biggest thing because shrinking it strips the opponent of their best threat, and the leftover 1/1 deathtouch is a chump-trade blocker or a needle that punishes anything they leave undefended. The larger the target, the wider the swing in tempo and board math, even though the object you keep is deliberately tiny. That is the tension in the design: it reads as theft but plays closer to a removal spell that also leaves you a token. The deathtouch is what stops the shrunken body from being pure downside, letting a 1/1 trade with almost anything it fights. The Assassin type is mostly cosmetic, relevant only to decks built around the creature type. And because it lives on an enchantment rather than in a spell, everything it does is undone the instant the Aura is removed, returning control of the creature to its owner at full size.

