Coat of Arms
Where a lord effect names a tribe and buffs only your side, this one names nothing and counts everyone. That single decision (no controller clause, no creature type printed on it) sets it apart from Crusade and from every Goblin-or-Soldier anthem before and since. The symmetry is the whole balancing premise: in a mirror of two tribal armies, both inflate together, and the board can swing back on whoever overcommits. So the card asks the deckbuilder to manufacture an asymmetry it refuses to provide, by going wider than the opponent or by running a deeper, more uniform creature-type base while the other side runs a scattered one. And the math accelerates rather than adds: every new shared-type creature buffs all the others, so the +1/+1 framing badly undersells how fast a board of identically-typed tokens turns lethal. That growth is quadratic, not linear, which is why the kill arrives a turn before the per-creature counting suggests. Because it supplies the multiplier but never the tribe, it is a build-around rather than a role-player: bring the width and the shared types, and it scales whatever you brought. Decades of more conditional, controller-restricted anthems have followed, but none has matched the raw ceiling of an effect that simply tallies shared types and never asks who owns them.



















