Coalstoke Gearhulk
The reanimation clause is engineered to give back only a single swing. Where a Reanimate line leaves the borrowed body parked on the battlefield indefinitely, this pulls a small creature from the graveyard, hands it menace, deathtouch, and haste, then exiles it at your next end step. The finality counter is not redundant with that delayed exile: it is the failsafe for the other exit. If the creature dies in combat before your end step arrives, the finality counter exiles it as it would go to the graveyard, so it never comes back to be looped a second time. Between the two clauses, the card guarantees you rent the body for exactly one turn no matter how the swing resolves. The mana value 4 or less restriction caps the ceiling well below anything genuinely game-warping, which reframes the whole card as tempo rather than card advantage: you are cashing the best small threat in your yard for a turn of pressure, not building a value engine. The body itself does real work here. A 5/4 with menace and deathtouch already forces bad blocks (any two blockers die to deathtouch, and one cannot chump menace), and the enter trigger stands up a second evasive deathtoucher with haste beside it. Both attackers demand immediate answers or they connect and the borrowed one evaporates on its own. It rewards keeping a stocked graveyard of small, mean creatures, and it is priced to close a game rather than grind one.





