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Moxonomy

Cloister Gargoyle

Artifact Creature — Gargoyle2 generic manaWhite mana

Blocking and descending are the same activity here, and that overlap is what gates the payoff. The gargoyle enters as a 0/4 wall and takes its first venture step on arrival: one room down, several to go before the +3/+0 and flying come online. The defensive job and the payoff condition draw on the same turns; you want to be stalling on the ground while grinding through rooms, so every turn spent as an immovable body is a turn spent inching toward the descent's end. Completing a dungeon (any dungeon, once) locks the buff in permanently: the ability checks whether you have crossed that finish line at some point, not whether you currently occupy a completed state, so no later dungeon can revoke it. On its own, though, the descent crawls. A lone entry trigger advances a single room, so the gargoyle leans on outside venture sources to close the tally faster; feed it company and the wall sprouts flight while never surrendering its ground-blocking duty. Unsupported, it holds the fort for a long stretch as a stationary 0/4, waiting for something else to finish the run.

Cloister Gargoyle (afr)
AFR · #302uncommon
Pricing
Normal: $0.22
Foil: $0.35
Oracle Text

Rules text

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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