Clockwork Fox
The colorless answer to a longstanding tension in shared-graveyard and group formats: how do you buy a colorless deck a fistful of cards without also buying it the raw advantage that ends a multiplayer game? The fix here is a symmetry tax. When it leaves the battlefield you net two cards, but every opponent gets one, so the card refuses to be a pure engine and behaves instead like a negotiated draw. That leaves-the-battlefield trigger is the part worth reading closely: it fires on death, on a bounce, on a blink, on a sacrifice, which turns the 3/2 body into a resource you cash out on your own terms rather than an attacker you protect. Feed it to a sacrifice outlet, flicker it, chump-block into a bad attack; each mode converts a disposable artifact creature into three cards' worth of motion, minus the table tax. In a colorless shell that cannot simply cast Divination, that flexibility is the entire pitch. The opponent-draws clause is what forces it into decks that can turn a fair trade lopsided: reanimation loops, blink packages, anything that recurs the body faster than the shared card goes to work against you. Left in a slower deck it stays honest; asked to churn, it repays the table tax several times over.
