Clockwork Droid
A 3/1 for two mana is aggression that folds to any scrap of blocking, and the exert clause turns that fragility into a decision rather than a liability. The body wants to swing, and when it does, exerting makes it unblockable and cracks a scry off the top: three guaranteed damage plus a card-selection nudge, paid for not in mana but in tempo. That's the whole tension, and it lives entirely in the untap step. Exerting means this Robot won't stand up on your next turn, so each attack is a real question: is the damage and the dig worth leaving a tapped-out, one-toughness creature exposed on the crackback? Against a board that can't profitably block a 3/1 anyway, you just attack and keep the option in your pocket for a turn when a blocker shows up. The scry is the sweetener that tips borderline exerts over the line, since even the turns you commit to it leave your next draw a little cleaner. It's a small, honest piece of aggressive design, the kind that gives a low-toughness beater a standing reason to keep pressing into unfavorable boards instead of parking on defense: the untap step you're forfeiting is exactly the cost that keeps unblockable-plus-scry from being free.

