Cloak and Dagger, Entwined
The interesting move here is that the exile clause targets two vectors at once: the opponent's hand and a creature they control, and it can hit either. Most temporary-exile bodies (the Fiend Hunter and Banisher Priest lineage) pull a single permanent off the battlefield and hold it hostage until they die. This one folds that mechanic together with a hand-strip along the lines of Tidehollow Sculler, choosing where to reach based on what the reveal shows. The revelation matters: you see the hand before deciding, so the exile is an informed cut rather than a blind gamble, and the "up to one" clause means you can decline the creature target entirely and treat the whole thing as pure disruption. The 2/2 body arrives with deathtouch and lifelink, which is a small package until you notice it makes the creature a genuine attacker-blocker rather than a fragile hostage-holder that folds to a single point of damage. The tension the design resolves is that hostage effects usually punish you for losing the body: kill the holder and the exiled card comes home. That risk is still here, but a deathtouch lifelink 2/2 is harder to trade off cleanly than a vanilla flier of the same size, so the disruption sticks longer. It is a hatebear that carries its own removal and its own resilience, doing the work of two cards in one three-drop.

