Cid, Timeless Artificer
The clause "A deck can have any number of cards named Cid, Timeless Artificer" is the design pivot, and it does something the anthem template almost never allows: it turns a legendary lord into a payload you actively want redundant copies of. Most tribal lords scale off other creatures on the board; this one counts Artificers you control and Artificer cards in your graveyard, which means every extra Cid, once discarded or dead, becomes a card in the yard feeding the same buff. The Cycling cost is what closes the loop. A copy stuck in hand is never dead: pitch it to draw, and it lands in the graveyard where it keeps counting, so the anthem grows whether the card is on the battlefield, in play as a body, or spent. That inversion (a legend rewarded for stacking, a discard outlet that feeds the very stat it discards toward) is a rare structural move, most closely echoed by Persistent Petitioners and Seven Dwarves among the handful of cards that waive the singleton rule. The buff itself affects artifact creatures and Heroes, so the count wants a board of small artificial bodies and a graveyard willing to fill; the payoff is a snowball anthem that rarely stalls, since the resource it feeds on is the same resource it spends to draw more.















