Cid, Freeflier Pilot
Two-mana Equipment-and-Vehicle enablers usually give you one of two things: a cost reduction, or a recursion engine that keeps the toolbox flowing. This one bundles both onto a 2/2 body, which is the whole reason it reads as a commander rather than a role-player. The discount on Equipment and Vehicle spells is a per-cast tax break that compounds across a deck built to sling gear every turn, and the tap ability turns the graveyard into a second hand: any Equipment or Vehicle that dies, gets discarded, or gets sacrificed comes right back for two mana. That recursion is what pays for a fragile body, because the deck rarely cares whether Cid survives so much as whether the pilot seat stays occupied and the gear keeps circulating. Jump is the small flavor touch that keeps the 2/2 relevant on offense: flying only during your turn, so it crews, attacks, and comes down for blocks as a ground body, which is exactly the tradeoff you want on a card whose job is to enable rather than to win the race itself. The lineage here is the mono-white artifact-support commander that has been drifting toward Equipment and Vehicle tribal for years; the discount and the loop are the two levers that finally make that shell run on its own engine rather than borrowing pieces from colorless staples.

