Chemister's Trick
The interesting part of this design is the second clause, not the stat reduction. The -2/-0 dampener is filler; what the card actually trades in is the forced attack. Aimed at one creature for two mana, it pulls a single blocker out of position or pushes a reluctant attacker into a worse trade. Overloaded for five, the same effect rewrites the whole board: every creature an opponent controls must attack this turn if able, and each does so down two power. That turns a defensive wall into a committed swing, which sets up a brutal alpha-counterattack, or punishes a player who has overextended into a stalled ground. The structural trick is that the forced-attack rider is what makes Overload worth the mana; "-2/-0 to everything" would be a near-useless team pump in reverse, but "everything has to attack, weakened" is a deliberate tempo and combat-math swing. It is also a clean illustration of why Overload is built the way it is: the spell remains a targeted, surgical effect when you need precision and pay little, then scales to a sweep-shaped board manipulation when you can afford the full cost. The card never deals with the creatures itself; it just dictates where they have to be standing when damage is calculated, and leaves the actual punishment to your own board.
