Charred Graverobber
Built as a recursion engine for a tribe defined by its shared outlaw tag, this Skeleton Mercenary pays for itself twice on every arrival: the enter trigger drags an outlaw card back from your graveyard to your hand, refueling the aggressive shell it belongs to each time the body lands. Escape is what makes that trigger relentless. Once the 3/1 is in the graveyard, you can recast it from there by paying and exiling four other cards from your yard, and it returns as a 4/2 pulling another outlaw out the moment it enters again. The counter is fixed rather than cumulative: because it escapes with a single +1/+1 counter each time and resets between casts, every escape is the same 4/2, never an ever-growing threat. That flimsy toughness invites blocking and burn, which is the loop working as intended rather than a liability; the card wants to die so it can come back and trigger. The tax is paid in fours, so the deck has to bury cards as fast as it recycles them, competing against its own delve and escape spells for the same fuel in the yard. Escape has always turned the graveyard into a renewable resource instead of a one-shot bin; welding that idea to a tribal retrieval trigger means each cast is worth more than the skeleton itself, because the value comes stapled to the front of the body every single time it enters.

