Charming Prince
The modal enters-the-battlefield trigger is one of the most reliable ways to make a plain body earn its keep, and this one is tuned so every mode reads live from most board states. Scry 2 smooths a draw when the game is quiet; three life buys a turn against the beatdown; and the third mode is the reason the card endures. It exiles another creature you own and returns it at the beginning of the next end step, and that blink is the design's actual payload: it re-triggers any enters-the-battlefield ability worth caring about, and the delayed return lets a creature reset its arrival value on your own terms. The restrictions are precise. It reaches only another creature you own, so it cannot pilfer an opponent's threat, cannot save the Prince itself in response to removal, and the end-step return keeps it from chaining into a loop on its own. Timing matters just as much: without flash, the Prince plays at sorcery speed, so the flicker is a proactive value play made on your main phase, not a reactive trick you hold up to dodge a spell on the stack. The 2/2 is deliberately unremarkable because the trigger carries the card; two mana is the rate you pay to bundle three separately useful effects behind one arrival, with the flicker the mode that most often justifies the slot.





