Chaos Terminator Lord
Double strike is one of red's oldest force-multipliers, but almost every printing pins it to the creature that carries it: a keyword welded to a single body, useful only as far as that body swings. This design does the inverse. The double strike lives on the trigger, not on the creature, and it hands the keyword to a different attacker every combat step. That relocation is what separates this lord from its tribal cousins: it does not pump a creature type or grant a static keyword but instead redistributes damage, turning whatever your biggest threat happens to be into something that resolves twice. The timing is what makes it dangerous. The trigger fires at the beginning of combat, before attackers are declared, so the beneficiary is chosen while the board state is still open and can be pointed at whatever creature the opponent most fears blocking. Because the effect refreshes every turn, it also compounds with anything that scales off combat damage: trample, deathtouch, damage doublers, or a second creature already carrying an evasive edge. The 3/3 body is unremarkable and deliberately so; the card is priced as an enabler, a piece of a wider aggressive board rather than a threat that closes on its own. What it asks for is a second creature worth doubling, and it rewards you for having built one.

