Chainer's Edict
Edict effects ask the opponent to part with a creature without granting you the choice of which one, and that trade defines the whole design: they give up precision (you cannot pick off the threat you fear most) in exchange for ignoring everything that protects a single body. Hexproof, shroud, regeneration, indestructibility, raw toughness: none of it matters when the controller is the one doing the sacrificing. Diabolic Edict set the template at instant speed; this one moves to sorcery timing and spends the saved tempo on flashback, so the same forced sacrifice comes around twice from a single card. That late-game second cast is the real payoff. Against a board whittled down to a lone threat, an opponent with one creature has no choice but to feed it to the spell, and the flashback cost (steep, but castable in any deck willing to grind) turns a two-mana removal spell into a recurring answer that survives counterspells, discard, and the long game. The design tension it resolves is familiar: targeted removal scales badly against protection while sweepers scale badly against efficiency; the edict threads between them, paying for its lack of selection with reach no protected creature can dodge. It remains the reference point for what black gives up, and gets back, when it lets the opponent choose.

Rules text
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Other printings
- The List#TOR-57
- Historic Anthology 3#10
- Ultimate Masters#89
- Vintage Masters#108
- From the Vault: Twenty#10
- Magic Online Promos#36242
- Friday Night Magic 2006#7
- World Championship Decks 2003#pk57











