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Moxonomy

Central Elevator // Promising Stairs

Enchantment — Room // Enchantment — Room3 generic manaBlue mana2 generic manaBlue mana

The alternate win condition is the tell: assembling eight differently-named unlocked Rooms is a construction project, and this card is both the blueprint and one of the bricks. Central Elevator's front half is a tutor pointed at exactly the resource the back half counts, fetching a Room whose name you don't already control, so it never digs up a duplicate and always advances the tally. The two halves talk to each other in a way most Room cards don't bother with. Promising Stairs sits on the payoff side, buying time with a per-turn surveil while the count climbs and checking the win condition every upkeep once the doors are open. What makes the build genuinely a build rather than a coin flip is the "different names" clause on both sides: the tutor refuses redundancy and the win condition demands variety, so the deck has to run a wide, deliberately unique roster of Rooms rather than four copies of the best one. That mutual constraint is the whole scaffolding of the archetype. Winning through door-count is a slow, telegraphed plan that hands opponents a visible clock, but the elevator's job is to keep that clock ticking without you ever drawing a dead Room, and the stairs' job is to survive long enough to reach the eighth floor.

Central Elevator // Promising Stairs (dsk)
DSK · #44rare
Pricing
Normal: $0.25
Foil: $0.26
Oracle Text

Rules text

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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