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Moxonomy

Cenote Scout

Creature — Merfolk ScoutGreen mana

Explore is a mechanic built to guarantee upside, and this one-drop is the mechanic stripped to its cleanest chassis. A single green mana buys a creature whose enters trigger branches on what sits atop your library: a land smooths toward your next drop by going straight to hand, while a nonland grows the body to 2/2 and hands you a deferred decision (keep the card on top or bin it). That is a surprising amount of decision density for one mana, and the design lesson is how explore lets a common carry two mutually exclusive upsides without ever printing a dead line. There is no floor where nothing happens. When you are short on lands, the trigger can find one; when you are flush, the miss is the outcome you already wanted, a bigger attacker plus a preview of the next draw and the power to send it to the graveyard. A green one-drop with a modestly variable body is not the kind of card that reshapes an era, but the mechanic doing the shaping rewards understanding: explore folds card selection, incremental growth, and graveyard setup into a single enters-the-battlefield line, and this is that line at its most legible.

Cenote Scout (lci)
LCI · #178uncommon
Pricing
Normal: $0.25
Foil: $0.31
Oracle Text

Rules text

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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