Cemetery Prowler
Graveyard hate that funds its own value is a rare double-duty design, and this Wolf runs both jobs off a body that never has to stop attacking. Vigilance is the connective tissue: because the exile triggers on both entry and attack, it can crash in every turn while still guarding the ground, and each swing widens the pile of card types it has banished. The cost reduction keys off type diversity, not raw count, which reshapes how you build around it. Exiling a creature, an instant, and an artifact is worth far more than three creatures, because only the distinct types you can actually cast subsidize your spells (a banished land contributes nothing to the discount unless it doubles as another type). The reward scales with a graveyard's breadth, not its size. The genuine tension lives in target priority: the card you most want gone for hate is usually a single high-value threat (a reanimation target, a flashback spell), but stripping that one card advances only the hate half, while the exile that unlocks a new type of discount is often a card the opponent was never going to cast anyway. Turn to turn you are weighing the exile that starves their plan against the exile that cheapens yours, and only rarely does one card do both. A 3/4 for would be a serviceable curve-filler alone; the exile engine is what turns a midrange body into a resource that attacks their strategy and bankrolls yours, one swing at a time.





