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Moxonomy

Celestial Prism

Artifact3 generic mana

Five total mana to produce a single colored mana: three to cast it, then two more and a tap every time you want to draw on it. That rate looks absurd from any modern vantage, but it documents a specific design anxiety of the earliest sets, where a colorless source of every color was treated as a load-bearing privilege that had to be priced into oblivion. Wizards had not yet decided how aggressively artifacts should be allowed to break the color pie, and "add one mana of any color" was a sentence the design was still nervous to print. Trace the effect forward through Chromatic Sphere, Chromatic Star, Prismatic Lens, and eventually the talisman and signet cycles and you get a thirty-year argument about how cheap that effect can safely be, with this sitting at the expensive extreme of it. It does not see play because every card printed since has done the job for less, but it remains a useful historical marker: the moment when universal fixing was a privilege Wizards charged for in full.

Celestial Prism (30a)
30A · #230uncommon
Pricing
Normal: $1.00
Foil:
Oracle Text

Rules text

2 generic mana, Tap: Add one mana of any color.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

10 sets
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