Celebrate the Harvest
Most ramp scales with something you can control on purpose: lands in play, creatures on board, mana already spent. This one scales with a stat you rarely optimize for, the number of distinct power values among your creatures, and that quirk is the entire design. A board of five 2/2 tokens fetches exactly one land; a board of a 1/1, a 3/3, and a 5/5 fetches three. The card punishes go-wide sameness and rewards a spread of creature sizes, which most decks accumulate incidentally rather than by intent. That makes it a green ramp payoff aimed at midrange and toolbox builds full of oddly-costed bodies rather than at token swarms, where the reward stays flat no matter how many creatures resolve. The tapped clause and the shuffle keep it honest as pure fixing rather than a sudden mana explosion: you are catching up your land drops in bulk, not untapping into a haymaker. As a sorcery, it also asks you to have the board built before you cast it, so the diversity count is a snapshot of a developed midgame, not a turn-one gamble. It fills a plain role, five-color and multicolor ramp that wants basics onto the battlefield, with a counting condition that quietly rewards the exact kind of varied creature base those decks tend to run anyway.


