Ceaseless Conflict
The wrath that pays you back. Board wipes have always demanded a hard choice: the caster is usually one of the players with creatures on the table, and a symmetrical destruction spell punishes them alongside everyone else. This one flips the accounting. It counts only the nontoken creatures you controlled that were destroyed this way and hands back a 3/2 Spirit for each, so the wider the wipe hits your own board, the larger the army you rebuild on the spot. Because the spell counts creatures destroyed rather than what reaches the graveyard, a replacement effect that exiles the wreckage (Rest in Peace and its kin) still leaves you with the full count of tokens; the spell cares that your creatures were destroyed, not where they ended up. That inversion turns the classic reset button into a tempo swing: you sweep the table clean, then stand alone behind a fresh line of bodies at the same count you just erased. The token-versus-nontoken distinction is the constraint that pays for the effect, since a swarm you built from other tokens returns nothing; the payoff rewards decks whose creatures are real cards worth trading up from. White has circled this idea for years, the asymmetric-by-design sweeper that leaves the wrath player ahead rather than merely even, and this one resolves the tension between "I want to blow up the board" and "but I have the best board" by making those two impulses the same play.

