Catharsis
The Incarnation lineage established a rule of engagement years ago: a body worth casting, an enters-the-battlefield trigger worth more, and an evoke cost that lets you buy the trigger and throw the body away. This one forks the trigger through the color of the mana you commit, and the check is more generous than the two hybrid pips suggest. Both triggers read the total mana spent across all six, generic included, so a manabase that can produce while paying the rest triggers both halves at once: two Kithkin tokens and a team-wide +1/+1 with haste, off a single 3/4. The hybrid pips are the floor, not the ceiling; they guarantee you can cast it in either color, while the reward scales with how many colored sources you can actually assemble by turn six. Evoke sharpens the same axis from the other side. It changes the cost, not the timing, so this remains a sorcery-speed play with no flash, but paying the evoke cost with double-white turns the card into a two-token sorcery and paying it with double-red into a one-shot team pump, each for a body you were sacrificing on entry regardless. The 3/4 is nearly incidental; the card is a set of overlapping spells wearing the same frame, and the switch is not which pip you pay but how much color you can bring to bear when you tap out.


