Cathar Commando
Artifact-and-enchantment removal has usually come as a one-shot spell: pay two, name a target, done, and against a creature deck it sits dead in your hand the way a stranded Disenchant does. Bundling that same effect onto a 3/1 with flash solves the dead-card problem at both ends. When a target exists, the sacrifice ability answers it; when one never shows up, you have a real body instead of a blank. Flash does the heavy lifting: the same two mana can threaten a combat trick, drop in as a surprise blocker, ambush an attacker, or set up an instant-speed answer to a just-resolved artifact, with the choice deferred until you know which one you actually need. That the destroy effect is an activated ability rather than a triggered one matters for the timing: you hold priority and pull the pin only after a target has resolved, not in response to something on the stack. The body is what pays for all of it. A 3/1 dies to nearly everything, and cashing it in for the destroy effect spends both the creature and a card's worth of tempo in one motion, so the flexibility is real but never free. The result is a maindeckable answer that asks nothing of your deck when the answer is not live, which is precisely the tax hosers have always demanded and this one does not.





