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Moxonomy

Cathar Commando

Creature — Human Soldier1 generic manaWhite mana

Artifact-and-enchantment removal has usually come as a one-shot spell: pay two, name a target, done, and against a creature deck it sits dead in your hand the way a stranded Disenchant does. Bundling that same effect onto a 3/1 with flash solves the dead-card problem at both ends. When a target exists, the sacrifice ability answers it; when one never shows up, you have a real body instead of a blank. Flash does the heavy lifting: the same two mana can threaten a combat trick, drop in as a surprise blocker, ambush an attacker, or set up an instant-speed answer to a just-resolved artifact, with the choice deferred until you know which one you actually need. That the destroy effect is an activated ability rather than a triggered one matters for the timing: you hold priority and pull the pin only after a target has resolved, not in response to something on the stack. The body is what pays for all of it. A 3/1 dies to nearly everything, and cashing it in for the destroy effect spends both the creature and a card's worth of tempo in one motion, so the flexibility is real but never free. The result is a maindeckable answer that asks nothing of your deck when the answer is not live, which is precisely the tax hosers have always demanded and this one does not.

Cathar Commando (mb2)
MB2 · #5common
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

Flash 1 generic mana, Sacrifice this creature: Destroy target artifact or enchantment.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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