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Moxonomy

Castle Doom

Land

Most fixing lands that offer both a colorless tap and rainbow output gate the second half behind a life payment or an enters-tapped tax. This one pays a different price: it locks the any-color mana to artifact spells only. That caging is the load-bearing decision. The rainbow half is worth exactly as much as your deck's artifact density, so the land quietly rewards a build already leaning that direction rather than functioning as free five-color fixing for anyone. The Doombot line closes the loop, converting spent or surplus artifacts into 3/3 bodies, so an artifact deck's dead permanents keep paying rent. What makes the design cohere is that all three abilities point at one axis: cast artifacts, sacrifice artifacts, make artifact creatures. A land that only ever taps for colorless is a mana source; a land whose real value switches on when your artifact count is high is a deckbuilding constraint wearing a mana source's clothes. The sorcery-speed clause on the token ability does real work too, denying the surprise instant-speed blocker that an any-time activation would invite and keeping the engine to a proactive tempo. It reads like a fixing land and behaves like an artifact-deck payoff that happens to also make mana.

Castle Doom (msh)
MSH · #263rare
Pricing
Normal: $0.50
Foil: $0.86
Oracle Text

Rules text

Tap: Add Colorless mana. Tap: Add one mana of any color. Spend this mana only to cast an artifact spell. 3 generic mana, Tap, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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