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Moxonomy

Case of the Locked Hothouse

Enchantment — Case3 generic manaGreen mana

Green ramp payoffs have historically demanded you already be winning to reap the reward: the card advantage engines arrive late, gated behind a board state you have to survive to. This design inverts the gate. The extra-land clause is live the turn it resolves, and the seven-land threshold it points you toward is one the card is actively helping you cross. Reach it and the payoff is not a single burst but a standing arrangement: you get to peek at your library's crest whenever you like, then play lands and cast creatures and enchantments straight off the deck, treating the next card down as a private extension of your hand. That two-stage structure animates the entire Case mechanic, and this is one of the cleaner marriages of setup and solution: the condition rewards exactly the game plan the enchantment enables, so it never asks you to jump through a hoop unrelated to what you were already doing. The type filter on the solved half draws the line: lands, creatures, and enchantments only, no instants or sorceries to chain into. That keeps the engine grounded in permanents, but with the mana flowing from all that ramp, nothing stops you from casting several creatures and enchantments off the top in a single turn, digging deeper each time you clear the crest. It is a value ramp built for decks that want to keep flooding the board long after their hand runs dry.

Case of the Locked Hothouse (pmkm)
PMKM · #155srare
Pricing
Normal:
Foil: $7.77
Oracle Text

Rules text

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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