Carmen, Cruel Skymarcher
Two triggers doing two different jobs, and the reason this reads as an engine rather than a payoff. The sacrifice clause is passive and player-agnostic: any player sacrificing any permanent, including your opponents fizzling their own tokens or cracking fetch lands, grows the body and pads life. That growth is the fuel for the attack trigger, which reanimates a permanent with mana value at or below Carmen's power. The counters are not just a clock; they are the throttle on what the reanimation can reach. A fresh 2/2 can only pull back cheap fodder, but a few sacrifices in and the ceiling climbs toward whatever fat permanent you fed to the yard, on a body that has to swing to cash in. That attack requirement is the discipline here: the reanimation is an offensive tempo lever, not a stall-forever value loop, and it rewards a board already sacrificing things over a graveyard stocked with progressively larger targets. Carmen sits at the intersection of aristocrats and reanimator without fully committing to either, using the sacrifice-matters shell to power an incremental reanimation curve. The evasive body is load-bearing because the second trigger only fires on attack: flying is what keeps the return-to-battlefield engine live against a clogged ground.

