Skip to content
Moxonomy

C.A.M.P.

Artifact — Fortification3 generic mana

Fortify is the keyword almost nobody remembers: the land-side counterpart to Equipment, introduced years ago on a single card and then left dormant. Reviving it to build an engine around mana taps is the design conceit here, and it is a clever place to hide a payoff. Lands get tapped every turn as a matter of course, so the trigger fires on activity you were already doing rather than asking for a dedicated action. The catch is that only the one fortified land carries the trigger: the counter and the color-check ride on that single tap, not on your manabase at large, so the effect scales with how often you route mana through that specific land rather than how many lands you have. The +1/+1 counter is the reliable half; the Junk token is the reward for color-matching, which quietly pushes the card toward mono-color or tightly focused two-color builds where lands and creatures overlap. That conditional is what keeps the effect from being pure free value: a five-color pile often taps for the counter alone, while a disciplined manabase turns each tap into growth plus a card off the top. The attachment is sorcery-speed and costs the same to place as it does to cast, so you commit it on your own turn and can pay again to move it to another land at sorcery speed: a keyword most players have never seen resolve, repurposed from an aggressive combat tool into a slow, incremental counters-and-cards machine.

C.A.M.P. (pip)
PIP · #657uncommon
Pricing
Normal:
Foil: $5.79
Oracle Text

Rules text

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "Tap, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify 3 generic mana (3 generic mana: Attach to target land you control. Fortify only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close