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Moxonomy

Camaraderie

Sorcery4 generic manaGreen manaWhite mana

The payoff scales three ways off one number, and that triple-counting is the whole design pitch. Where most go-wide payoffs commit to a single axis (overrun your opponent, refill your hand, or pad your life total), this fires all three from the same creature count: the board you already have becomes a life swing, a card draw, and an attack step in one sorcery. The anthem buff lands last in the text but matters most in practice, since +1/+1 across the team turns a stalled board into a clock the same turn you reload. The cost is the honest part of the bargain: at six mana and sorcery speed, it does nothing for an empty board, so it only rewards a deck that has already done the work of flooding the table. That is a fundamentally different proposition from a card-advantage spell you can cast on turn two to dig toward a plan. Here the spell is the reward for the plan having worked. It belongs to the lineage of token-and-anthem finishers that ask you to build a wide board first and cash it in second, with the wrinkle that the cash-in spans the resource economy (life, cards, damage) rather than picking one. The ceiling is enormous and the floor is a dead card in your hand, which is exactly the shape a go-wide payoff is supposed to have.

Camaraderie (grn)
GRN · #157rare
Pricing
Normal: $0.42
Foil: $0.99
Oracle Text

Rules text

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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