Caller of the Claw
A board wipe punishes whoever tapped out into it; this is the green answer that turns the wipe against its caster. Held with flash mana up, it converts a sweeper into a wall of bears: every nontoken creature of yours that the wrath kills comes back as a 2/2, replacing the board that just got cleared. The catch is a sequencing trap that runs against instinct. Casting it in response, while the sweeper is still on the stack, does nothing: nothing has died yet, so the count is zero. The correct line is to let the sweeper resolve, watch your creatures hit the graveyard, and only then flash the Caller later that same turn (almost always the opponent's turn, since that is when sweepers usually land), so the dead bodies are already counted and waiting. It rewards a specific read: recognizing the wipe is coming, leaving mana open instead of committing to the loss, and rebuilding the moment the opponent has spent their answer. Damnation, Toxic Deluge, and edict chains all feed it the same way; the requirements are only that the dead creatures are yours, nontoken, and died this turn. The whole design lives in that delayed response: a green body worth nothing in a vacuum, lopsided the instant an opponent commits to clearing your board.


