Cabaretti Confluence
Six mana buys three effects off one template, and the rule that gives the card its shape is that nothing stops you from choosing the same mode twice, or three times. Point all three picks at the copy mode and you get three hasty, one-turn duplicates of your best creature, which is really a multiplier on enter-the-battlefield and death triggers, not just extra bodies for a turn; the mode grants haste itself, so it asks nothing of the rest of your board to convert. Point all three at the pump and a chosen player's creatures gain +3/+3 and first strike, a combat rewrite that can steal a race where the raw math wasn't there. The exile mode is the pressure valve for tables that don't want fireworks, answering a single artifact or enchantment when that's the more useful spend. What pays for the flexibility is bluntness: it is a sorcery with no cheaper floor and no partial payoff, so it wants a developed battlefield to cash rather than a way back into a game. The three Naya colors set the copy mode's ceiling, green supplying the fatties worth duplicating twice over, white the token payoffs and anthem targets worth pumping. It rewards a deck that already fields a creature worth copying and a board worth swinging, which makes it an overkill button rather than a stabilizer: the top of a value pile, converting accumulated advantage into one explosive turn.



