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Moxonomy

Cabaretti Charm

InstantRed manaGreen manaWhite mana

The three modes here are calibrated for a board, not for an empty one, and that is the whole logic of the card. The damage mode scales with your creature count, so it is dead early and lethal late; the anthem-and-trample mode wants bodies to pump and a wall to break through; the token mode is the choice that works when the other two do not, seeding the board those modes reward. This is charm design as a self-referential loop: two of the three payoffs demand you have already gone wide, and the third gets you there when you have not. The Citizen tokens matter beyond their stats, since green-white Citizen is the go-wide tribe this color trio was built around, and each mode reads the same battlefield differently, turning a full board into reach, a breakthrough, or a widening lead. That is the tension every modal instant fights: how to stay live across the arc of a game. The answer here is to tie all three options to one variable, your creature count, so the mode you want tracks how developed you already are. The card never asks whether you have a board; it asks how big it is, and it pays you at both ends of the curve.

Cabaretti Charm (snc)
SNC · #365uncommon
Pricing
Normal:
Foil: $0.44
Oracle Text

Rules text

Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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