Byway Courier
A 3/2 for three mana that draws no aggro from a board state because its real payoff sits on the back end: when it trades or chump-blocks, you get a Clue, and the body you spent is now a delayed card. This is green doing what it almost never gets to do cleanly, which is replace itself. Green's color-pie identity has always leaned on creatures-as-resources rather than raw card advantage, and a death-trigger Clue squares that circle: the card is happy to die, so it asks to be thrown into combat math the opponent would otherwise win. The investigate keyword is the mechanism that makes this honest, since the Clue is a deferred draw gated behind two more mana and a sacrifice, not a free refill. That gating is why a 3/2 with built-in replacement is allowed to exist at common-tier aggression: the value is real but back-loaded, payable only once the body has done its work and only when you have mana to spare. The result is a creature that is good when it lives and good when it dies, which makes the combat decisions around it lopsided in your favor without ever being a bomb.



