Butcher Orgg
Trample asks an attacker to choose between getting through and killing the blocker; this Orgg refuses the choice. Once it connects, its six damage splits however the controller likes across the defending player and any number of their creatures, so a wall of blockers becomes a menu rather than a barrier. Where trample only assigns the excess past lethal, this assignment is fully free: send three to the face and three to a creature, carve up three different blockers, or dump all six at the player and ignore the chumps entirely. The defender can stack as many bodies in front of it as they want and still eat damage to the head, because the Orgg can route around blockers to the player directly rather than being forced to chew through them first. That makes it a peculiar kind of finisher, one that turns the usual gang-block defense into a liability: more creatures in play simply means more ways to slice up the same six points of combat damage. The cost is the catch. Triple red on a seven-drop is a heavy ask for a 6/6 with no evasion and no protection, a body that dies to most removal before the damage step ever arrives. It is built for the player who wants combat math to break in their favor without paying for keywords, and it is honest about the trade, asking for the mana up front and the survival skills afterward.
