Orgg
A 6/6 trampler for five mana is, on its raw rate, well above the curve for its era; the card's entire design lives in the two restrictions that claw that rate back, and they are unusually elegant. Both clauses key off a single threshold (power 3 or greater), so the same number polices both halves of combat. On offense, the beast simply cannot attack into a board with an untapped blocker of that size, which makes it a fair-weather attacker that only swings when the coast is genuinely clear. On defense, it cannot block anything of that size, so it stares down small creatures while waving through the real threats. The result is a body that is enormous but conditional: it dominates against go-wide swarms of one- and two-power creatures and folds against a single midsize body, and the opponent gets to decide which game they are playing by managing how their creatures tap out. It is a clean piece of restriction-design, the kind that prices a beater not by raising its cost but by handing the opponent a lever to neutralize it. The flavor lands too: a hulking brute too dim to pick its fights, charging only when nothing big is in its way and refusing to grapple anything it respects. Decades of red beaters have since traded stats for downside, but few have done it through a single shared threshold governing both attack and block.



