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Moxonomy

Burst Lightning

InstantRed mana

The interesting trick here is that the mana cost never changes: it is always one red mana to cast, and the kicker rides on top as a late-game option rather than a tax you pay to get in the door. That structure makes the card a single answer that scales with the game state. Early, when two damage clears a mana dork or a one-toughness threat, you pay the minimum and move on. Later, when you have mana to spare and need to reach a four-toughness creature or push the last points to a face, the same card in hand becomes a four-damage spell without your ever having drawn a different card. Designers reach for kicker precisely when they want a removal spell to stay relevant across the arc of a game without inflating its floor: the floor here is a clean, cheap, instant-speed two damage, and the ceiling is paid for only on the turns you can afford it. The "any target" clause is doing quiet work too, letting the kicked mode function as a reach finisher rather than strictly creature removal. It is a study in how a single optional cost can collapse two cards (a cheap early interaction spell and an expensive late burn spell) into one slot, and the reason it keeps getting reprinted is that the math on that trade has never stopped being favorable.

Burst Lightning (plst)
PLST · #MM2-109common
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Kicker 4 generic mana (You may pay an additional 4 generic mana as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

8 sets
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