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Moxonomy

Burly Breaker // Dire-Strain Demolisher

Creature — Human Werewolf // Creature — Werewolf

Werewolves have always paid for their power with a control problem: the transformation triggers hinge on how many spells get cast, and neither player has clean authority over that clock. What sets this one apart from the day-flip mechanics of earlier Innistrad wolves is that the ward scales with the state. On the front face, the tax is a token 1 generic mana: a mild nuisance that keeps a two-mana removal spell honest but rarely stops it. Flip to night and the ward jumps to 3 generic mana, so the same 6/5 body that was merely annoying becomes genuinely sticky, demanding a three-mana premium on top of whatever spell you were already casting to kill it. That coupling is the design idea worth noting: the werewolf gets better in the abstract at night, and here "better" is expressed defensively, protecting itself precisely when it is most threatening. The daybound/nightbound pair also means the front face actively wants you to hold your turn (cast nothing to flip to night), while the transformed side punishes an opponent who tries to spell their way back to day, since two spells to reset the clock is exactly the tempo a beatdown deck is happy to grant. It is a beater built around the werewolf tension rather than in spite of it, with the protection tuned to reward the same passive-turn discipline the tribe has always asked for.

Burly Breaker // Dire-Strain Demolisher (mid)
MID · #299uncommon
Pricing
Normal: $0.17
Foil: $0.25
Oracle Text

Rules text

Ward 1 generic mana (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1 generic mana.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Ward 3 generic mana (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 generic mana.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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